Its on the top rated mods as of now. In the description the creator even states it's a 'totally not nude body replacer' and they have 2 more mods that add clothing that support it.
Posted by3 years ago
Archived
Don't know if this means that Bethesda is checking mods before they're uploaded or if they get uploaded and then checked. But I assume if you download it before they take it down you'll keep it, from what I heard about the busty body replacement mod.
EDIT: Everyone is acting like I'm Satan for saying that it exists. What do you thing is going to get looked at more, this post, or a kotaku article?
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OverviewEdit
The console is a debugging tool in the Windows version of Fallout 4. It is useful for altering content while in-game, but may be used to cheat as well. It cannot be used in the game console versions or in Survival mode.
In order to access the console, you will need to use the key appropriate for your language (as shown in the list of console keys).
The HUD will disappear and you will get a prompt (--- |) in the lower left corner of the screen where you can input commands as listed below (The console will also remember any previously entered commands, which you can scroll through with the Up and Down Arrow keys). While the console is open, the game will pause and the camera will freeze. If the left side of the console is not visible, one may need to edit the Fallout4_Default.ini file in the installation folder. Increasing the iConsoleTextXPos variable will move the prompt further right into the field of view. Fallout 4 does not require turning off an Xbox/PS Controller if you are using one, to use the console. If you are using a controller, simply use your keyboard to enable the console.
On commands, targets, shorthands and moreEditTypesEdit
The commands listed on this page will appear in two types and are accordingly formated:
TargetsEdit
Targeted commands will require a reference as target usually entered before the actual command, as noted by the separating dot in between. For the majority of functions, a Form ID will be needed. For example, if you want your player character (PC) to be the target, you can:
Leading zeroesEdit
Each item, object, character, etc. has an eight character hexadecimal reference ID. When typing IDs, leading zeroes may be omitted.
Multiple commandsEdit
You can enter several commands at once to be executed in a row one after the other. Simply separate them with ; between each command, as seen in the below example.
LogicEdit
You can use logical operators in your commands in order to have branching conditions. The syntax to do an if statement in the console is as follows. if <if condition>; <if true>; elseif <elseif condition>; <elseif true>; else; <if false>; endif.
Explanation:
Note: The console is not case-sensitive. While commands listed here contain capitalization for better readability, it doesn't matter how you input them: E.g. tgm, TGM or tGm will all work.
Debugging and mappingEdit
Aaf Violate Fallout 4QuestsEdit
Inventory manipulationEdit
All of these commands are applicable to both NPCs and the player. Where targetID is shown in the examples, replace it with either the reference ID of an NPC, or the word player (or the number 14) to apply the command to yourself. If targetID and its trailing period (.) are omitted, the commands apply to the currently selected item in the console. The console's selected item may be set manually using the prid <targetID> command, or interactively by clicking.
NPC manipulationEdit
FactionsEdit
Stats and character manipulationEdit
Character variablesEdit
Most can be used by name, e.g. ModAV luck 10, but the rest you must use the ID.
Items, world, and target/reference manipulationEdit
This is easiest if you first click on something in the world with the console open to target it. You may also use PickRefById <ref_id> to select an object.
Weather IDsEdit
SettlementsEditSettlersEdit
player.placeatme 20593 will spawn a settler. Settlers spawned this way must be moved to a settlement via the Workshop interface (default is 'R' on PC) before they can be assigned to work.
For those with the Far Harbor DLC, you can replace 00020593 with 01054d to spawn the Far Harbor variant of a settler. This settler will have different randomized looks from the Commonwealth settlers and will have generic dialogue specific to Far Harbor. The xx is based off the load order - 01 if Far Harbor is the first loaded add-on, 02 if the second, etc. If this fails, replace the xx with 10, 20, 30, etc, depending on the load order.
player.placeatme c1aeb - will let you place a workbench anywhere that can be used to build a settlement. Note: Currently there is no known way to get settlers to move to your new settlement (other than sending them from another settlement). To start building it is necessary to activate godmode tgm after placing the Workbench. if placed by enemies kill all surrounding enemies, you can sometimes get the placed work bench to work with out going into godmode.
setpv bCommandable 1 - This should allow you to be able to command a settler, such as a child who is normally not commandable.
setpv bAllowMove 1 - This should allow you to move a settler who is normally not movable, such as Marcy Long to another settlement.
setpv bAllowCaravan 1 - This should allow you to force a normally not movable settler to become a caravan.
scrapall - Scraps all eligible references in the loaded area.
Modifying workshopsEdit
These commands modify settlement workshops, which can have an impact on the rest of the settlement.
To use these commands target the workshop with your console open. Or, you can use prid to target a settlement from the following list.
Size BudgetEdit
The size budget is a combination of triangle counts and draw calls and is configured for each settlement. Each object the player creates in the settlement will use a portion of both in the budget, with more complex objects using up more. The budget itself is tracked as actor values attached to the workbench. Note that in order to use these actor values you must use the numeric id as they do not have a usable console name.
The getav command will allow you to see the current values.
The setav command will let you change the values.
The modav command will allow you to increase or decrease the current values. Positive numbers increase value, negative decreases value. Allows the value to change.
Decreasing the 348 and 34A values or increasing the 349 and 34B values will allow you to build more.Decreasing the 348 and 34A values can also be achieved in-game by using this exploit.
Note: The budgets are there for a reason, to keep players from building overly large settlements that could negatively impact performance. Using these commands to ignore the budgets could have consequences.(the first time you use it nothing might happen but as soon as you leave the settlement area you will not be able to access the area again and the game crashes every time you try to get close to your settlement or even fast travel there.)
Settlement resourcesEdit
Power
Food
Water
Defense
Note: These commands can be used to make a resource object produce additional resource types. For example, a pump can be made to produce food and defence, as well as water. This will produce food without a settler assigned to it, since the pump does not normally require anyone assigned to it. This can be a useful workaround where building is restricted, for example to provide food at Boston Airport. Be aware that this trick does not necessarily work with all objects. Adding a new resource to an object that isn't already a resource producer means it does not show up in the top bar. Adding power to an object that doesn't have a power connection means the power cannot be used. So power can be added to a power conduit, and this will power things connected to it according to the power value available there, but the top bar will not change.
Beds
In Console Mode, first you need to click on a bed in a settlement.
Four Play Fallout 4
Happiness
Enter the console command mode and click on the settlement workshop (actual object) before using these commands:
Modify with these commands:
Note: the 'modav' command will add to the existing value. Alternatively, you can use the 'setav' command to set the exact value you want.
Papyrus scriptsEdit
The Papyrus scripting engine contains a large number of script functions many of which have no equivalent console command. You can call these functions from within the console using the following console commands.
NotesEdit
Cheat scriptsEdit
On PC, place a text file (.txt) in SteamSteamappsCommonFallout 4 with any and all of the below commands, ending with a semicolon (;) and a new command on each line. To run the script while in-game, open the console and type bat <filename> without the file-type extension. For example, if the file name is 'test.txt', simply type bat test in-game to run the script and all of the commands will be applied instantly.
Using player.placeatme 1f8545 will spawn chest containing every single possible weapon X legendary combination in game.
Visual bug glitches & annoyancesEdit
There is currently a bug going around that involves locking the imagespace mod of the Recon sight and/or the Night vision sight. Use these two codes to correct them.
Asio vs core audio latency. To completely disable all imagespace modifiers use the following command:
This will disable all image space modifications which can hide some effects that tend to be more of an annoyance than a benefit (i.e. extreme brightness or blurriness when going stealth).
NotesEdit
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